Scott Addyman
iResume Professional ProfileCareer Objective
Career Objective:
A Consumer Electronics Executive Sales position that demands , experience and expertise in national CE account management, sales management, business development, product launch strategies, MDF negotiations, and business acumen while interfacing with the world's largest retail accounts.
Education
(Degree), Business Administration
University of Minnesota Minneapolis
09/03/80 to 03/15/82
(Degree), Business Administration
Winona State University Winona, MN
09/03/78 to 06/03/80
Skills
- National Account Sales Management
- Develop Sales Metrics and Action Plans
- Business Development
- Analyze and Interpret Sales Trends
- Tenacious Self Starter
- Business Management and Operations
- Articulate Oral and Written Communication
- Superior Presentation and Negotiation Skills
- Leadership, Recruit, Hire, Mentor and Train Sales teams
- Organized, Strong Analytical Abilities
- Manage P&L by Account
- Experienced Co-op, MDF Advertising Budgets Negotiations
- Reliable Accurate Sales Forecasting
- Manufacturers Rep Management
- Outstanding Customer Relations
- Extensive Industry Network
- Problem Resolution and Decision Making
- Multitasking in Fast-Paced Rapidly Growing Environments
- Promotional Events Coordination
- Thorough Understanding of Accounts Systems and Procedures
- Champion Customer Requirements and Coordinate Marketing Efforts
- Entrepreneurial Spirit and Experience
- Licensing Experience
- Contract Negotiations
- Marketing Partner Relations
Work Experience
VP of Sales
Destineer Publishing Plymouth, MN 55441
06/01/2003 to Present
A company that develops and publishes casual video games for video game consoles including Xbox 360, PS3, PS2, Wii, and other hand-held games including NDS and PSP, as well as PC games.
: Reports
directly to the CEO; as a key member of executive team with high level of
influence
: Created
and executed Worldwide Sales strategy and plan for company
: Developed
short term and long-term sales metrics to track, measure, evaluate and increase
performance
: Created
Sales Forecast and video game publishing plan presented to the board of
directors 2007, 2008, 2009
: Delivered
$43MM Worldwide Sales Revenues Fiscal Year End 2009, by securing shelf presence
with major accounts and the addition of two top 10 retailers and exceeded
business plan by $13 MM
: Single-handedly
managed sales to top North American retail accounts and distributors, including
but not limited to GameStop, Wal-mart, Target, Best Buy, Toys-R-Us, Costco,
Sam’s, Fry’s, AFFES, Eurpac, Circuit City, Amazon.com, Blockbuster, Apple
Stores, Apple.com Hollywood Video, Office Depot, Office Depot.com, Navarre
Corporation, Ingram Entertainment, VDP, and Fill Point
: Managed
network of manufacturers representatives and distributor sales staffs to the
retail and e-tail sales channels
: Negotiated
on-line digital distribution contracts and programs with Valve/Steam and IGN/
Direct2Drive
: Fiscal
and Quarterly P&L responsibilities for MDF, Markdowns, Event expenditures,
budgets and accruals, reducing overall MDF expenditures by 1% over previous
year while gaining product exposure through negotiations
: Doubled 2009 projected launch quantities with innovate
product launch strategies and sell-in techniques
: Work
cross-functionally with marketing and product development teams to ensure that
products, sales and promotional literature, packaging and marketing strategies
meet the needs of retail channel
: Identified
a business opportunity and secured publishing agreement resulting in launch of
Wii Value line in 2008 adding $7 million in non-projected revenues
: Co-Managed
supply chain by analyzing historical data, inventory and monitoring market
trends
: Identified,
potential outside sales executives for hire
: Cultivated
and maintained overseas business relationships for co-publishing and
distribution agreements
: Conceptualized
and implemented product launch strategies
Notable Contributions:
: Consistently
exceeded revenue quotas by 125-300% surpassing revenue growth targets.
: Skyrocketed
product placement in Best Buy, Target and Wal-mart by 1000 percent, increasing revenues
by $4.5 million in Fiscal 2008
: Successfully
built account revenues from $0 to $7million (year 1), achieving 140% of revenue
projections to $23 million (year 2), out performing revenue projections by 150%
to $43 million this past fiscal year
: Generated
more than $1 million in overseas profits by nurturing new business
relationships and partnerships with Canadian and European Publisher and Distributors
VP Of Sales/e-Commerce
eSplice Minneapolis, MN
03/15/00 to 10/15/00
A web base developer and server host of Electronic Entertainment Superstores containing music (CD’s), Movies (VHS, DVDs), computer software, video games, and audio books for both physical and digital fulfillment for affiliate brand name partners including but not limited to BestBuy.com, Amazon.com, Buy.com and Target.com
: Negotiated license agreements for digital rights (ESD) with major
consumer software brands : Orchestrated all affiliate meetings with all major e-tailers at E-Tail
Vision 2000 Event in Pasadena, CA
CEO
Laser Soft, Inc. Eden Prairie, MN
09/15/92 to 05/01/98
Considered the world’s first “Value” or “Casual Games” consumer CD-ROM publishing house of consumer software designed for Mass Merchant retailers
: Visualized
and developed product concept for consumer channel of entertainment software
while owning Addyman & Associates
: Launched
“Show & Go” casual games assortment with exclusive launch agreement with
Target
: Grew
revenues from $0 to $23 million over 5 years, resulting in more than $7 million
EBIDA in the last fiscal year
: Developed
and implement an overall marketing and sales strategy for company products,
including pricing, channel sales, channel marketing, customer service policies
and advertising programs.
: Hired,
Trained and Mentored external regional and national sales managers and
independent manufacturers representatives developing by account sales
strategies, sales forecasts, performance requirements and targets along with
quarterly reviews
: Directed
all sales to all key accounts including Target, Wal-Mart, Sears, Sam’s
Wholesale Club, Best Buy Company, Costco, Office Depot, Radio Shack, Fry’s,
Toys “R” Us, Circuit City, GameStop Amazon.com, Computer City, Comp USA,
Hollywood Video, and Blockbuster Entertainment
: Negotiated
unique, first time licensing/marketing agreements with industry leading
publishers: Activision, Electronic Arts, Microsoft, Ubi Soft, Disney, Sony,
Sega Entertainment, Blizzard, Eidos, Bethesda Soft Works, Epic Mega Games,
Interplay, I-Motion, Legend Entertainment, SirTech, Viacom New Media, Virgin
Interactive, Time Warner Interactive, Atari Corp, Fox Entertainment, Apogee,
Sierra On-line, CUC, Acclaim, Access Software, and dozens more
: Researched,
Initiated and Maintained relationships with advertising agencies, public
relations firms, and industry related editorial press
: Developed
and maintained relationships, with banking institutions, key suppliers and outsourced
service and manufacturing organizations for graphic design, packaging,
duplication, manufacturing, printing, warehousing and fulfillment
: Implemented
operation procedures and supervised purchase and installation all of the
software systems for accounting, all sales and marketing activities, including
inventory tracking, EDI, sales orders received, sales by product reports, ROI
reports, cost averaging by item, backorder reports, and royalties reports
: Hired, Trained and Motivated support staff of 50
: Prepared company for IPO
: Negotiated sale of company to GT Interactive 1998
President-OWNER
Addyman & Associates EDEN Prairie, MN
10/01/85 to 11/01/95
A Midwest Manufacturers Representative and
Consultant firm, specializing in representing consumer product companies
including Video Games & Peripherals’, Consumer Personal Peripherals, PC’s,
Internet & digital music devices, home-entertainment controls, gaming and wireless
devices, Consumer Electronics products, and Consumer and Video Game Software Publishers
including Ubi Soft. Access Software, Origin Software, Strategic Simulations,
Inc., Britannica, Titus, FCI, American Sammy, Vic Tokia, Hot B USA, Spectrum
Holobyte, Micro League Sports, Optimum Resources, Razor Soft, Koei, Konami,
Renovation, Beeshu, Computer Peripherals Inc., Fellowes, Advanced Gravis, CH
Products, Mouse Systems, Inc. Amstrad Computers and more.
: Founded
and built company securing more than 30 manufacturer’s contracts, sustaining
$25 million to $44 million sales revenue annually : Received “Manufacturers
Representative of the Year” awards consistently in 10 years of tenure : First Ubi
Soft and Fellowes independent rep selected : High
demand Entertainment Software package design consultant
Key Account Sales Executive
Navarre Corporation (Location)
12/01/83 to 11/01/85
A distributor of music and entertainment computer software and hardware.
: Hired as the 5th employee at Navarre Corporation: Computer
Software Division
: Responsible for all sales to major retail accounts for Computer
Entertainment software and Commodore 64 Computer Hardware
Keywords
• National Accounts • Sales Management • Sales Metrics & Action Plans • Analyze Trends • Articulate Communicator • Superior Presentations • Leadership, Recruit, Hire, Mentor, Train • Manage P&L by Account • Co-op, MDF Negotiations • Extensive Executive Network • Manufacturers Rep Management • Fast-Paced Rapid Growth Environments • Events Coordination • Knowledge of Accounts Systems & Procedures • Champion Customer Requirements & Coordinate Marketing Efforts • Contract NegotiationsScott is a Energetic Consumer Electronics Sales Executive. He is a leader and a mentor of talent who inspires and motivates others by example, through experienced customer relations, and his enthusiasm for work, He is fully charged with a remarkable career launching products and managing key North American Consumer Electronics Retail Accounts including Mass Merchant, Big Box, Specialty Retailers, Etailers, Superstores and Clubs.
Mr. Addyman, possesses an entrepreneurial drive for results and has the ability to find creative solutions and generate revenues in a competitive market environment. Known for being the founder and sales leader of LaserSoft, Inc., the world's first casual games publisher to explode onto the scene on Target, GameStop, Best Buy, and Wal-Mart shelves, as well as, the founding principal of Addyman & Associates an award winning Minneapolis based Video Games and Consumer Electronics Manufacturers Representatives firm, pioneering the launch and growth of todays most recognized and established brands with then emerging retailers such as Target, Best Buy, Costco, Sams, and GameStop.
Scott has 18+ year sales career delivering multi-million dollar revenue, doubling growth for manufacturers of Consumer Electronics, Video Games & Peripherals, Home Entertainment Systems & Components, Home Theater, Digital Content for Download, Mobile Entertainment Devices, Computer Accessories, PC’s, Internet & Digital Music Devices, Home-Entertainment Controls, Gaming and Wireless Devices, Memory and Consumer Software.
His In-depth mastery of product placement at retail and online, implementing effective product launch-sell thru and end of life strategies with an eye for the top and bottom lines can only come from his experience and track record in penetrating & growing markets while planning and directing organization business processes and procedures.
He is able to reach and drive decisions possessing a "roll up your sleeves" and a "make it happen" attitude.Specialties:
Community Involvement
Youth Hockey Coach and Skating Instructor
Course Work
University of Saint Thomas - School of Business
Publications
Multi-Media Merchandising Magazine 1995 - Guest Columnist
Awards and Honors
University of Saint Thomas - School of Business - Guest Speaker, Entrepreneurs Night
Interests
Consumer Electronics, Computers, Mobile Technology, Self Improvement, Fitness, Nutrition, Gardening, Movies